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#games > CFR2 VN route progression 10 days ago
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k4mz1k ; 10 days ago
I have a question It's regarding the next game. Recently I've been playing a lot of date sims to get acquainted with the genre for my own game. And I've come to find out that, instead of a linear story where you would make choices that would guide you to your love interest at the end of it (Everlasting Summer), there has also been a perhaps, simpler path: Prologue, where the characters are established, and after it, you just decide who you want to pursue, by choosing a specific route and then seeing how well it plays out with your choices in it (Pub Encounter). Due to this, I wondered if it would be easier, and more comfortable for the player to enjoy. And so, I ask you, what should I do: Option 1. Make it so you can interact with anyone, even if it would lock you out of an ending for a specific character, if you still decide to pursue many of their routes for the limited amount of time you have. Option 2. Make it so that after the prologue, you can decide what character route you will pursue throughout the whole game, always returning to interactions with them. (also the second option might be easier for programming cough admittedly i'm not sure i explained it properly so please don't fret to ask me to clarify)
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